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Modular Hand System DePuy Synthes Trauma 9 Stainless 317.871 2.4 mm drill Bit, mini quick coupling, 2 ea.
Medieval 2 Total War Stainless Steel 6.3 Download Deutsch mod#
Parts of Awellesley's 1100AD mod integrated. CBUR with most of its features implemented. External launcher application - taking care of things the user would normally do. All factions accessible in custom battle and hotseat.Įxternal campaign chooser - for easy hotseat and CTD reduction. (now we have 141 music files + vanilla music, compared to 89 in 6.1 and no vanilla music, that's a hell lot!) New main menu background & splash screen by Y2day.įaction selection crash fixed. New music by Kevin MacLeod, Jon Sayles & Bill Hudak, vanilla MTW2 music was also brought back. General Changes: Auto border-less mode - ALT+TAB in and out of the game without any loading. Faction Leaders can now acquire a set of traits affecting all settlements and generals. Generals are now a lot easier to educate in settlements with schools etc. As merchants get older, they lose movement points. (please refer to RR/RC OCT 30 post for more detailed changes) Traits & Ancillaries: Rebalanced merchant traits for 1TPY. Real Recruitment's AoR (Area of Recruitment) system included. Knights Templar units from Lord_Calidor's KT mod implemented. Magus' Crimson Tide implemented (the no-dirt version). Ambient sound files for Muslim temples by wolfslayer implemented. New war horn sounds by wolfslayer implemented (hand picked by me). Water now looks a whole lot better! Smoother steppes modification by wolfslayer implemented. Rebels spawning on inaccessible terrain fixed and Rebel ships spawning in small lakes fixed. Narrow mountain passages were widened enough for agents to freely pass, while armies will still get blocked.
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AI friendly map, the AIs' armies should no longer get stuck. All resources were moved away from roads, to ensure merchants' peaceful life. (A few had to sacrifice historical accuracy for better game balance) Every Region has its own resources, including new valuable resources in the 'outbacks' of the map Resources are now better balanced, a couple of new resources were also added. Maximum amount of almost 200 historically medieval settlements. Work of art coastlines instead of the square 'vanilla' ones. Mountains, hills and map outlines are based on satellite data. Maximum width the engine allows of 510 movement tiles. The Campaign Map: Completely new and huge campaign map, covering most of Europe and the beginning of Persia. Slave faction are now a lot more active - including the ability to use merchants, spies and assassins. Knight's Templar & Kingdom of Jerusalem have been combined into Crusader States (with mixed units). AI factions tend to stick to their Royal Blood for many generations.Īlberi di Famiglia Regal implemented. Added a new region below Kiev (Ireland is now 2 regions). New building, place-able in locations with long rivers. Rebalanced existing missions and added more missions. Guild's HQ's now always offer a faction wide bonus. The whole game offers now a much greater challenge! The Campaign: Rebalanced victory conditions. Description: A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. Stainless Steel is a mod for Medieval II: Total War - Kingdoms, created. Firstly go to this website if you want to find out more about stainless steel.